Flutter · One codebase, both stores

A Flutter app development company for the USA, the UK and Pakistan, run from one office in Islamabad.

Six Flutter apps of ours are on the App Store and Google Play right now. Two are British, four are Pakistani, and none are American — you should know that before the call rather than after it. What travels is the work: one codebase, both stores, published under your accounts.

6
Flutter apps live on both stores
6 wks
Fastest blank repo to store
4.9★
Highest store rating shipped
2
Stores, one codebase

Before you shortlist on the framework

Picking the framework is the cheap decision.

By the time somebody is searching for a framework by name, the choice is usually most of the way made — and it is rarely the choice that decides whether the app works. Three things do, and none of them appear on a comparison chart.

Flutter does not remove the need for a native engineer

It removes the need for two of them. Push notifications, background location, biometrics, deep links, in-app purchase, anything touching the camera at a low level — all of it eventually reaches Swift or Kotlin through a platform channel. A team that cannot read the native side gets as far as the first unusual requirement and then stalls, and you find out during the build rather than during the pitch. Ask who on the team has shipped native code, not whether they have.

Half your app is somebody else's package

A normal Flutter app pulls in dozens of pub.dev dependencies, and a meaningful share of them are maintained by one person in their spare time. When one is abandoned two releases before a breaking Android change, that is your problem and not theirs. We pin versions, prefer first-party and federated plugins where one exists, and wrap the riskier third-party ones behind an interface of our own so replacing one is a day rather than a re-architecture.

An app that is not updated stops being installable

Google Play raises its required target API level every year and Apple periodically raises the SDK an upload must be built against. Miss those and you cannot ship an update at all — not a bad update, no update — until somebody spends a fortnight dragging the toolchain forward. Flutter and Dart move underneath you too. This is the single largest hidden cost in any app and the thing most quotes are silent about, so ask what happens in month thirteen before you sign anything.

When Flutter is the wrong answer

How a build runs

Submission is inside the timeline, not after it.

01

Screens and states first

Every screen drawn before any code, including the empty, offline and error ones. This is where scope stops moving and the estimate becomes possible.

02

One fixed price, both platforms

Build, submission and first release on iOS and Android in a single number, sent within 48 hours of the scoping call and moving only if the screen list moves.

03

On your phone from week two

TestFlight and Play internal testing from the first builds, so you are using the real thing on your own device long before anyone calls it finished.

04

Published under your accounts, keys handed over

Apple and Google accounts in your company's name before the first submission, listings written, review handled, signing keys and source delivered together.

Money

Priced to a live listing, not to a build folder.

First release

Design, build, both platforms, store submission and the first post-launch fixes. Scoped from the screen list and quoted once.

  • Both stores included
  • Your developer accounts
  • Review handled by us

Takeover of an existing Flutter app

Someone else built it and left, or it builds locally and has never shipped. Assessed in writing first — roughly half are cheaper to finish than to restart, and we will say which yours is.

  • Written continue-or-rebuild call
  • Source and dependency audit
  • Account migration handled

Ongoing releases

Monthly, for the SDK deadlines, policy changes and small features every live app needs. Optional, cancellable, and quoted separately from the build.

  • Target API deadlines tracked
  • Both stores maintained
  • Cancel with notice

No figures appear on this site, in any currency. App cost moves by an order of magnitude depending on whether there are accounts, payments and a backend behind it, so a published number would mislead almost everyone reading it. Send the screen list and the quote follows within 48 hours.

FAQ

What people ask before committing to the framework.

Can you work as a Flutter app development company for UK businesses from Pakistan?
Two of the six apps above are British, so the answer is a demonstrated yes rather than an assurance. A normal working day here overlaps the British afternoon by about five hours, which is enough for a standing daily call and same-day answers, and both of those projects ran that way. What we will not do is imply a British office; there is one office and it is in Islamabad. If what you actually need is Flutter developers in the UK — in the building, on your payroll, in your timezone all day — we are the wrong call, and we would rather say so than sell around it.
How does hiring a Flutter app development company in Pakistan compare on cost with a domestic one?
It is materially cheaper and we are not going to publish a number, here or anywhere else on this site, because the honest answer depends on what you are building. What actually moves the figure is the count of screens, whether there are user accounts, whether money changes hands inside the app, and whether a backend has to be built or already exists. Send a screen list and you get a fixed price in 48 hours; send a one-line description and any number you receive from anyone is a guess.
Is cross platform app development for the UK market any different in practice?
The engineering is not. The testing is. British users skew far more heavily to recent iPhones than Pakistani users do, so the device matrix, the minimum OS version worth supporting and the amount of work spent on mid-range Android all shift. We set that matrix from your own analytics where you have them, and from the market's if you do not.
Do we own the code and the store listings at the end?
Yes, and the accounts too. Apple and Google accounts are registered to your company before the first submission — Apple's organisation account needs a D-U-N-S number, which takes a few days and is worth starting early. Publishing under an agency's account is the most common way a business quietly loses control of its own listing, its reviews and its update path, and unwinding it afterwards is slow enough to be worth avoiding entirely.
How many Flutter developers would be on our project?
Usually two, plus a designer at the start and a backend engineer if there is an API to build. Flutter developers in Pakistan are cheap enough that padding the team is a tempting way to make an invoice look substantial, and we do not do it: small apps go faster with fewer hands, and every person added is another person who has to be told what changed. If the work genuinely needs a larger team we will say so and explain what each of them is for.
Can you take over an app another team started?
Yes, and a large share of what arrives here is exactly that. Send whatever exists, even if it is only a repository nobody can build. The assessment checks whether it compiles and signs at all, reads the dependency list for abandoned packages, and returns a written continue-or-restart recommendation. Restarting is the more profitable answer for us, which is why it comes with reasoning attached rather than as an opinion.
Why does the portfolio have no American app?
Because we have not built one yet. The US work on this site is web and ecommerce; the app work is British and Pakistani. We would rather write that down than let you find it out by asking on a call. If an American launch is what you are planning, the relevant questions are about the review cycle and the meeting window, and both are answered in the scoping call before anything is signed.

Send us the screen list, or the repository nobody can build.

A free written assessment inside 48 hours — whether the framework is right for what you are building, what release actually requires, and what it would take to get it published under your own accounts.